SKILL CATALOG · 20 SKILLS
20 WAYS TO
FLIP A MATCH.
Every skill box on the pitch: what it does, how long it lasts and how hard it hits. For scale, a tank has 100 health and a normal shot does 18 damage.
Numbers from the game as of . We tune skills as the game grows.
How skills work
- 5–8 s A new skill box drops on the pitch. Up to 4 at once, and each waits 15 s.
- 3 slots Drive over a box to take it, tap a slot to use it. A fourth box pushes out your oldest.
- 15 s Power-ups on your tank (Machine gun 10 s). Up to 3 run at once; a fourth replaces the one ending soonest.
- Shield A Tank shield blocks Freeze shot, Shrink and the Black hole’s pull. A blocked Freeze shot or Shrink is still used up.
- Goal Clears power-ups and everything on the pitch. Your Tank shield and your slots stay.
- Destroyed Power-ups and Tank shield are gone. Your slots wait for you when you’re back 5 s later.
Attack
Hit harder, shoot more, or send backup after your rival.
-
Power-up
Triple shot
Lasts 15 s
Every shot fires a fan of 3 shells, each doing full damage. Works with the Laser too: 3 beams.
- 3 shells a shot
- 18 damage each
- With Five shot: 7 shells
-
Power-up
Five shot
Lasts 15 s
Every shot fires a wide fan of 5 shells. Run it together with Triple shot and you fire 7.
- 5 shells a shot
- 18 damage each
- With Triple shot: 7 shells
-
Power-up
Heavy shell
Lasts 15 s
Your shells turn big and heavy: almost three times the damage, and they hit the ball more than twice as hard. They fly a little slower.
- 51 damage (normal 18)
- 2.2× push on the ball
- 10% slower shells
- Not with the Laser
-
Power-up
Laser
Lasts 15 s
Your cannon fires a beam that hits instantly. It pushes the ball at full strength from any distance, where normal shells lose power. The beam replaces your shells, so Heavy shell and Freeze shot do nothing while it’s on.
- 20 damage
- Instant hit
- 0.9 s between shots (normal 0.7 s)
- Replaces Heavy shell and Freeze shot
-
Power-up
Machine gun
Lasts 10 s
A turret on your tank fires by itself: at missiles and drones first, then the rival’s helper tank, then your rival. With nothing to hit, it shoots the ball when it lines up with their goal.
- About 7 shots a second
- 3.75 damage a hit on tanks
- Shoots down missiles and drones
Drops Rival has a drone or helper tank out? Machine gun boxes can turn up on your half.
-
Launch
Guided missile
Flies up to 11 s
Fires a missile that keeps turning after your rival and blows up on contact. It’s slow, so they can run, and machine guns and drones can shoot it down.
- 80 damage
- Slower than a tank
- 20 health
-
Power-up
Freeze shot
Lasts up to 15 s
Your shells carry ice. The first one that hits your rival freezes their tank for 5 s: no driving, no shooting. Time for a precision shot.
- Freezes for 5 s
- 8 damage, even with Heavy shell
- Used up on the first hit
- A Tank shield blocks it, still used up
- Not with the Laser
-
Helper
Drone
Lasts 10 s
A drone flies in on your side. It shoots down missiles and dogfights enemy drones first, then hunts the rival’s helper tank and your rival. With your rival down, it plays the ball.
- 18 damage a hit
- 40 health
- One per side
- Only machine guns and drones can hit it
-
Helper
Helper tank
Lasts 10 s
A small tank rolls out and attacks your rival. It never touches the ball. While it’s out, your rival’s tank button aims at it first, so it soaks up their fire.
- 12 damage a shot
- 120 health
- One per side
Disrupt
Make your rival’s half a worse place to be.
-
Rival’s half
Ice
Lasts 10 s
Your rival’s half turns to ice. Their tank slides around: slow to get going, slow to stop.
- Rival’s half
- About a tenth of the grip
-
On your rival
Shrink
Lasts 10 s
Your rival’s tank shrinks to 72% of its size, so there’s less of it to block the ball.
- 72% size
- Wasted on a shielded rival
-
Rival’s half
Black hole
Lasts 5 s
A black hole opens somewhere in your rival’s half and drags their tank in when it’s within reach. The closer they are, the harder it pulls.
- Rival’s half
- Tank shield blocks it
Defend & boost
Guard your goal, toughen up your tank, or just go faster.
-
Shield
Tank shield
Lasts Until broken
Puts a 100-point shield on your tank that takes damage before your health does. While it holds, your tank bumps the ball twice as hard (shots stay the same), and freezes, shrinks and pulls don’t work on you.
- 100 shield
- 2× harder ball bumps
- Kept after a goal
- Lost if you’re destroyed
-
Your goal
Goal shield
Lasts 10 s
A wall of energy closes your goal mouth. The ball bounces off it, and shots stop on it.
- Covers the whole goal
- Countdown on screen
- A new one restarts the clock
-
Helper
Clone keeper
Lasts 10 s
A ghost of your tank guards your goal line, sliding up and down with the ball and knocking it away. Shells burst on it, but it moves at a third of your speed, so a sharp corner shot can still beat it.
- Can’t be destroyed
- A third of tank speed
-
Instant
Heal
Works Instantly
Fills your health bar back to full in one go.
- Full health
Drops Only when someone is hurt, on the half of the tank with less health.
-
Power-up
Turbo
Lasts 15 s
Your tank drives 60% faster. First to every loose ball.
- 1.6× speed
-
Power-up
Giant tank
Lasts 15 s
Your tank grows 35% bigger and both your health and your max health double. Your tank bumps the ball 30% harder too, but you’re a bigger target. When it ends, your health halves again.
- 2× health
- 1.3× harder ball bumps
- 35% bigger
The ball
Change the ball itself. Careful: it plays for your rival too.
-
On the ball
Fireball
Lasts 10 s
The ball catches fire. A moving ball doubles its speed as it lights up, then speeds up instead of slowing down, and shells push it twice as hard.
- 2× shell push
- Works for both sides
-
On the ball
Giant ball
Lasts 8 s
The ball grows 20% bigger and gets 25% lighter, so every shot sends it off about a third faster. Bumps with a tank stay the same.
- 1.2× size
- 25% lighter
- Shots push it 1.33×
- Works for both sides
YOUR MOVE
