← BACK TO HOME

SKILL CATALOG · 20 SKILLS

20 WAYS TO
FLIP A MATCH.

Every skill box on the pitch: what it does, how long it lasts and how hard it hits. For scale, a tank has 100 health and a normal shot does 18 damage.

Numbers from the game as of . We tune skills as the game grows.

How skills work

Attack

Hit harder, shoot more, or send backup after your rival.

  1. Power-up

    Triple shot

    Lasts 15 s

    Every shot fires a fan of 3 shells, each doing full damage. Works with the Laser too: 3 beams.

    • 3 shells a shot
    • 18 damage each
    • With Five shot: 7 shells
  2. Power-up

    Five shot

    Lasts 15 s

    Every shot fires a wide fan of 5 shells. Run it together with Triple shot and you fire 7.

    • 5 shells a shot
    • 18 damage each
    • With Triple shot: 7 shells
  3. Power-up

    Heavy shell

    Lasts 15 s

    Your shells turn big and heavy: almost three times the damage, and they hit the ball more than twice as hard. They fly a little slower.

    • 51 damage (normal 18)
    • 2.2× push on the ball
    • 10% slower shells
    • Not with the Laser
  4. Power-up

    Laser

    Lasts 15 s

    Your cannon fires a beam that hits instantly. It pushes the ball at full strength from any distance, where normal shells lose power. The beam replaces your shells, so Heavy shell and Freeze shot do nothing while it’s on.

    • 20 damage
    • Instant hit
    • 0.9 s between shots (normal 0.7 s)
    • Replaces Heavy shell and Freeze shot
  5. Power-up

    Machine gun

    Lasts 10 s

    A turret on your tank fires by itself: at missiles and drones first, then the rival’s helper tank, then your rival. With nothing to hit, it shoots the ball when it lines up with their goal.

    • About 7 shots a second
    • 3.75 damage a hit on tanks
    • Shoots down missiles and drones

    Drops Rival has a drone or helper tank out? Machine gun boxes can turn up on your half.

  6. Launch

    Guided missile

    Flies up to 11 s

    Fires a missile that keeps turning after your rival and blows up on contact. It’s slow, so they can run, and machine guns and drones can shoot it down.

    • 80 damage
    • Slower than a tank
    • 20 health
  7. Power-up

    Freeze shot

    Lasts up to 15 s

    Your shells carry ice. The first one that hits your rival freezes their tank for 5 s: no driving, no shooting. Time for a precision shot.

    • Freezes for 5 s
    • 8 damage, even with Heavy shell
    • Used up on the first hit
    • A Tank shield blocks it, still used up
    • Not with the Laser
  8. Helper

    Drone

    Lasts 10 s

    A drone flies in on your side. It shoots down missiles and dogfights enemy drones first, then hunts the rival’s helper tank and your rival. With your rival down, it plays the ball.

    • 18 damage a hit
    • 40 health
    • One per side
    • Only machine guns and drones can hit it
  9. Helper

    Helper tank

    Lasts 10 s

    A small tank rolls out and attacks your rival. It never touches the ball. While it’s out, your rival’s tank button aims at it first, so it soaks up their fire.

    • 12 damage a shot
    • 120 health
    • One per side
Show all 20 skills

Disrupt

Make your rival’s half a worse place to be.

  1. Rival’s half

    Ice

    Lasts 10 s

    Your rival’s half turns to ice. Their tank slides around: slow to get going, slow to stop.

    • Rival’s half
    • About a tenth of the grip
  2. On your rival

    Shrink

    Lasts 10 s

    Your rival’s tank shrinks to 72% of its size, so there’s less of it to block the ball.

    • 72% size
    • Wasted on a shielded rival
  3. Rival’s half

    Black hole

    Lasts 5 s

    A black hole opens somewhere in your rival’s half and drags their tank in when it’s within reach. The closer they are, the harder it pulls.

    • Rival’s half
    • Tank shield blocks it
Show all 20 skills

Defend & boost

Guard your goal, toughen up your tank, or just go faster.

  1. Shield

    Tank shield

    Lasts Until broken

    Puts a 100-point shield on your tank that takes damage before your health does. While it holds, your tank bumps the ball twice as hard (shots stay the same), and freezes, shrinks and pulls don’t work on you.

    • 100 shield
    • 2× harder ball bumps
    • Kept after a goal
    • Lost if you’re destroyed
  2. Your goal

    Goal shield

    Lasts 10 s

    A wall of energy closes your goal mouth. The ball bounces off it, and shots stop on it.

    • Covers the whole goal
    • Countdown on screen
    • A new one restarts the clock
  3. Helper

    Clone keeper

    Lasts 10 s

    A ghost of your tank guards your goal line, sliding up and down with the ball and knocking it away. Shells burst on it, but it moves at a third of your speed, so a sharp corner shot can still beat it.

    • Can’t be destroyed
    • A third of tank speed
  4. Instant

    Heal

    Works Instantly

    Fills your health bar back to full in one go.

    • Full health

    Drops Only when someone is hurt, on the half of the tank with less health.

  5. Power-up

    Turbo

    Lasts 15 s

    Your tank drives 60% faster. First to every loose ball.

    • 1.6× speed
  6. Power-up

    Giant tank

    Lasts 15 s

    Your tank grows 35% bigger and both your health and your max health double. Your tank bumps the ball 30% harder too, but you’re a bigger target. When it ends, your health halves again.

    • 2× health
    • 1.3× harder ball bumps
    • 35% bigger
Show all 20 skills

The ball

Change the ball itself. Careful: it plays for your rival too.

  1. On the ball

    Fireball

    Lasts 10 s

    The ball catches fire. A moving ball doubles its speed as it lights up, then speeds up instead of slowing down, and shells push it twice as hard.

    • 2× shell push
    • Works for both sides
  2. On the ball

    Giant ball

    Lasts 8 s

    The ball grows 20% bigger and gets 25% lighter, so every shot sends it off about a third faster. Bumps with a tank stay the same.

    • 1.2× size
    • 25% lighter
    • Shots push it 1.33×
    • Works for both sides
Show all 20 skills

YOUR MOVE

GRAB A BOX.
FLIP THE MATCH.